![]() Hey nexus mods has many good mods out already with instructions on how to enable. To what extent will the game be moddable? Will achievements be affected by mods, like crusader kings?Ĥ. Will there be a steam workshop? If not, will there at lease be sites where we downloadįiles to modify our games (outside of steam workshops) or an official non steam workshop?ģ. There is multiple questions I would like to ask the developers:Ģ. A ten year old game with an active playerbase, mainly because of the mod. Look at mount and blade warband for example. Very good advice.įinding a province you own that has the potential to generate 10+ goods for your merchant knight with the right skills to govern is the way to go.Originally posted by Mousise Idcar:Will this game have the steam workshop feature? Mods are very important for games, as they might really increase their lifespan. ![]() Stacking logistics with merchants and the logistics tradition with a trade partner you have expanded with is huge. just don't piss those you developed a trade with, since their yields are wastly dependandt on your relationships with them. Seriously- they fund your expansionism militaristic operations, they are necessary for spies playtoys, for everything. that is simply a MUST HAVE either for import potential, or enabling 2-3 merchants expand their trade into imperial level + some colony, filling your bath with coins. And then wait and have aluck, because that is a largest factor.Įdit: i skill up my merchants with logistic whatever my game plans are. with such 2 features AND a merchant skilled up with logistic skill( giving more commerce per good produced )+ some other features further enhancing that making a good potential either for food market- so lots of crop farms, villages for merchant guild, or coastals for trade port. Originally posted by matlajs:the province features producing a lot of goods- like flax field or lumber mill both producing 4-5 goods. There's no benefit to having more than one of each kingdom good, but there are province wide bonuses from building the special feature buildings. ![]() If a town is seiged down for a long time or if a kingdom is at war and commerce is disrupted then the trade centre might move somewhere else.Ī merchant character governing the right province will significantly increase your chances of creating a trade centre, if the other things mentioned are aligned as well. But I've also seen a food trading province become a trade centre if it has other features going for it as well. The province will likely need 3-4 villages and/or 3-4 coastal settlements. The game doesn't explain how this is all calculated or the weighting. There's no direct way to create a trade centre but you can increase your chances of a province becoming one by building the high commerce buildings.īut the province also needs to be in a somewhat central location, surrounded by other reasonably well developed provinces and it helps to have trade and good relations with your neighbours as well. You can also click on each trade centre and look at some of the money and commerce details. In this view you can see each trade centre that will have a special colour and highlight. There's a an option on the mini map that will display the trade view.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |