i cretted a simple method to make ships and boats floating/drivable using offset collision box and changed form dynamic to ‘rigid body’.Īnyway once I have tested the 1837 route of Liverpool and the river Mersey I will probably make it available today or tomorrow. I have been making these routes for several years in Blender and although basic much can be done. 50 km routes are possible bt have to use a workaround to mover vertices outside 10km form centre. As mentioned I make 20 km maritime routes in the Blender Game Engine and there are several available from my site. i have no idea if the routes will still work in the future updates of Blender but hopefully they will?Īs my posts are dependant on interest in the maritime possibilities of the Blender Game Engine I will probably make this my last post… but dependant on interest and queries etc (if any). I think what I have posted so far covers my interests as regards the Blender Game Engine. i have no idea if the routes will still work in the future updates of Blender? Also any amout of preset animated ship movements can be created to visit the ports and harbours. There are probably numerous small scenarios that can be made and in the Annan route the ships is driven to collect cargo from the quayside. Before I had the textures in each seperate route folder. What I see on my computer might be different to what you see dependant if the textures are read from the texture folder. Queries and feedback welcome as regards how to alter things…if they will work in the BGE.Īlso please inform if textures don’t load etc and queries or just confirm they work OK. Also if working on my routes perhaps give feedback and if different effects to what I have made perhaps give feedback on how you created them. For the larger later ships you might need to create a lower seabed and deep water channels. The routes could be set in a variety of eras if you wish and ships could be sailing ships, paddle steamers, coastal steamers, etc. I post on the ship simulator forum section in UK train simulator forum UKTS. Trying to further the cause of maritime routes in Blender Game Engine over a good few years. Most routes will be basic to begin with and a few will have simple scenarios.Īpparently I can’t add url as new member but have put it in details page if that works. Two Liverpool routes 1 and half and 3 miles of docks 1800 an 1833. Sea flat sheet animated to rise and fall a meter to simulate wave swell. all will have roaming camera and drivable sailing ship/boat or sailing flat using simple offset collision box, changed from dynamiic to rigid body for drivable. 28 made so far and some for download.Īll routes will have terrain, some with rivers opened up. Working my way around part of the UK coastline starting from Solway Firth. Many of the routes are ‘basic’ as always something to to make/alter and work on over the years…unless the game engine alters in future editions. I found that the 50 km size had problems but they were possible to make but now deleted. I have made 2 size of routes over the years using srtm2 data. I tried posting on the finished games but that post vanished.Īlso I noticed new members can’t add url link but have put my website url in the details page. I make basic maritime routes in the Blender Game Engine.īasic to mean as simple as possible as some are available for download.
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